![]() Whether you're sweeping, sending minions to specific targets, setting up 'guard markers' or calling them back, it becomes second nature in a short while. Selecting, switching between and manipulating minions remains a simple yet flexible process which is introduced steadily during the early portion of the game. The standard two-stick third-person controls are once again the order of the day, with movement assigned to the left stick and the right stick sharing the camera controls for the Overlord with the 'sweep' controls for the minions. As the melee specialists of your gang, these are the guys you want spearheading attacks, although they prove vulnerable to water, fire and toxic gas - something the blue, red and green minions are resistant to, respectively, once they're added to your growing army of miscreants. You kick-off with five brown 'minions' - sharp-toothed, giggling little wretches who take great pleasure in smashing up anyone or anything that gets in their way. Acting as your tutor and fawning servant, the sequel follows a familiar pattern with a seamless introduction of your basic powers and the abilities of your ever-willing band of evil helpers. The main difference is that you're playing the offspring of the armour-suited mischief-maker, and we pick up the thread with the new Overlord firstly proving his evil credentials, and then being initiated by the ever-humble minion master, Gnarl. To begin with, the basic plunder-and-conquer premise remains, with roughly the same amount of puzzling interspersed with action. With numerous preview showings of the sequel demonstrating a ton of interesting new features, confidence was riding high that Dutch studio Triumph could go all-out and deliver not only a worthy follow-up, but, dare we say it, one of the highlights of the entire year. At least some of these kinks (such as the absent mini-map) were ironed out in the belated PS3 release, Overlord: Raising Hell, but it still felt a little shy of the finished article. So, apart from perhaps requiring Brian Blessed's inimitable input, what else should go in the follow-up? More evil, obviously. Sales of more than a million worldwide across PC, Xbox 360 and latterly PS3 turned Overlord into Codemasters' biggest new IP in years. Dispensing cackling evil at every turn, it made us want to play the bad guy more often - and obviously you lot felt the same way. Released a couple of years back, it was but a few tweaks away from classic status, combining elements of Pikmin, Dungeon Keeper and Fable to satisfying and comic effect. Mayhem-mongering has rarely been as fun as it was in Triumph's gleeful action-strategy title Overlord. ![]()
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